What is this website?
Egmatic is a no-code editor for 2D games aimed at solo developers and small teams. You assemble logic with a visual node editor, build scenes by drag-and-drop, and preview changes in real time. Unlike paths that stop at a prototype and leave shipping as a separate engineering project, it focuses on publishing one project to Windows, macOS, Linux, Android, and iOS. The editor writes versioned JSON; a separate runtime on .NET 9 and MonoGame runs that data, so projects stay readable and workable in version control. It fits people who want to go from a first scene to a publishable 2D game without writing code or hosting their own backend.
Core features
- Visual node editor: connect events, conditions, and actions without writing code
- Scene editor: place objects, set physics and other properties, and see updates live
- Real-time preview: try changes without waiting on a full build cycle
- One-project publish to Windows, macOS, Linux, Android, and iOS
- Decoupled editor and engine: versioned JSON contracts leave the editor; the engine interprets them at runtime
Common use cases
- Solo developers: wire collision, score, and sound with nodes to validate a gameplay loop
- Small-team prototypes: drag levels and physics together, preview as you go, then decide how far to take the game
- Multi-platform shipping: export desktop and mobile builds from one project instead of separate platform projects
- Teams that care about portable data: keep scenes and logic as JSON that can be diffed and moved between tools
Who is it for?
- Creators who want a 2D game without writing code
- Small teams that need to move past a demo into publishable builds
- People who want project data readable and usable in Git
- A poorer fit: 3D projects, deep custom engine plugins, or teams that must integrate a self-hosted backend (the site frames a no-backend path)
How does it compare to similar tools?
Use these checks instead of rankings:
- Scope: 2D focus and whether you need node-based logic without code
- Publish targets: whether one project covers desktop and mobile platforms you need
- Data shape: readable JSON contracts and an editor separate from the runtime
- Backend needs: whether a no-self-hosted-backend path is enough, or you require your own servers
FAQ
Q: Do I need to write code in Egmatic?
A: The site positions it as no-code: game logic is connected with visual nodes, and scenes are built by drag-and-drop.
Q: Which platforms can I publish to?
A: Official materials say one project can ship to Windows, macOS, Linux, Android, and iOS.
Q: What technology does it use?
A: The site states the runtime is based on .NET 9 and MonoGame; the editor produces versioned JSON that the engine reads.
Q: How do I follow builds or get access?
A: The homepage offers email signup for new-build news; follow the current form and notices on egmatic.com.






















