What website is this?
Arnis is an online Minecraft real-world map generator. In the browser, you search for a place and draw a rectangular area; roads, buildings, and terrain from OpenStreetMap are converted into playable Java or Bedrock world files. Compared with building a district block by block from scratch, it is better at turning a familiar geographic layout into a voxel world quickly; detail depends on how complete the public map data is. It suits teaching demos, server terrain drafts, or small-scale projects, and it is not an official Mojang or Microsoft product.
Key Features
- Search for a city, landmark, or address in the browser and select a rectangular generation area
- Read OpenStreetMap data and convert roads, buildings, terrain, and landmark structures
- Export a Java ZIP world folder or a Bedrock .mcworld file
- Receive a small preview after generation, then unlock the full selected area once you are satisfied
- Import world files on PC, Mac, mobile, and compatible console platforms
Use Cases
- Geography teachers let students explore real city blocks in Minecraft instead of relying only on flat maps
- Server admins who want a spawn-area prototype based on a hometown or target neighborhood before launch
- Video creators who need recognizable real-world landmark scenes for filming or story backgrounds
- Campus clubs that turn the area around school into a shared explorable block map before an event
Who is it for?
- Teachers and teaching assistants running Minecraft education or geography inquiry activities
- Map creators who want a real-world district skeleton first, then add their own detail
- Players on Java or Bedrock who need a standard world-file import workflow
- Less suitable for users who want a full mega-city replica with building-by-building accuracy in one pass
- Less suitable for remote areas with sparse OpenStreetMap coverage, where roads or buildings may be missing
How It Compares to Similar Tools?
If your priority is turning real coordinates into importable world files, Arnis’s browser selection and Java/Bedrock outputs are a closer fit. If you already build terrain with editors such as WorldEdit or MCEdit, Arnis works more like a data-driven base map than a full replacement for that workflow. For fully fictional scenes not tied to real geography, template worlds or procedural terrain tools are often simpler; when you need a fast real-world draft, OSM-driven converters such as Arnis are worth evaluating first.
FAQs
Q: Can I use Arnis for free?
A: You can start generating for free and usually receive a preview link for about 0.1 km². Unlocking the full selected area is paid; pricing follows the site’s current plan and generally scales with area size.
Q: Which Minecraft editions and platforms do generated worlds support?
A: When the API supports them, outputs include Java ZIP and Bedrock .mcworld files. Java packages target desktop Java Edition; Bedrock files can be imported on Windows, mobile, and some console clients, depending on your version.
Q: Does Arnis use AI to generate maps?
A: No. It converts public map and terrain data into blocks with deterministic rules and does not invent streetscapes with AI. Gaps in source data will show up as gaps in the world.
Q: Why are some buildings or roads missing in the generated world?
A: Conversion quality depends on community-maintained OpenStreetMap coverage. Suburban, newly built, or poorly mapped areas often have incomplete roads and buildings.



















